Level Design & Lighting Staging

Level designers and lighting artists frequently need to test environmental scale, shadow angles, and collider volumes with an active character running in the scene.


Table of Contents

  1. The Workflow
    1. 1. Environmental Prop Placement
    2. 2. Real-Time Lighting Tweaks
    3. 3. Precision Collider Alignment

The Workflow

flowchart LR
    A[Play Session] -->|Move Props & Lights| B[Live Diff Scanner]
    B -->|Exit Play Mode| C[Quick Restore Stager]
    C -->|Selective Commit| D[Edit Mode Scene Updated]

1. Environmental Prop Placement

  • Run your character through an obstacle course in Play Mode.
  • When you notice a jump gap is too wide, pause or grab the platform in the SceneView and move it closer.
  • Adjust platform rotation and scale.
  • Upon exiting Play Mode, select Filter: Transforms in the Quick Restore Window and click Apply Selected Changes.

2. Real-Time Lighting Tweaks

  • Adjust PointLight / SpotLight intensities, shadows, and ranges while walking through dark corridors.
  • Add UnityEngine.Light to your Auto-Save Rule Matrix to ensure all light adjustments persist immediately without prompting.

3. Precision Collider Alignment

  • When fine-tuning trigger zones or boundary colliders, adjust the BoxCollider.size or BoxCollider.center while observing physics triggers firing in the console.
  • Commit the collider parameters directly via the Inspector’s Apply Now button.

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