Core Features
PlaySync Pro is architected as an integrated 8-module suite designed to eliminate friction in game balance, level design, and runtime iteration.
The 8 Core Modules
graph TD
A[PlaySync Pro Engine] --> B[1. Live Diff & Staging Workbench]
A --> C[2. Quick Restore Window]
A --> D[3. Inspector Integration]
A --> E[4. Game Balance Preset Vault]
A --> F[5. 25-Session Flight Recorder]
A --> G[6. Auto-Save Rule Matrix]
A --> H[7. C# Code Patch Generator]
A --> I[8. Team-Ready HTML Reports]
1. Live Diff & Staging Workbench
The master 6-tab control panel for deep real-time parameter inspection, search filtering, and granular selective commits across Transforms, Colliders, Audio, and MonoBehaviours.
2. Quick Restore Window
The non-intrusive popup stager that triggers on Play Mode exit with built-in scene conflict warnings and 100% undo support.
3. Direct Inspector Integration
In-inspector change notification headers and right-click context menu helpers allowing you to commit single objects without opening full tool windows.
4. Game Balance Preset Vault
Store complete gameplay configurations as ScriptableObject assets (.asset) for instant A/B balancing, multi-scene distribution, and team sharing.
5. 25-Session Flight Recorder
An automatic local time machine that stores your previous 25 play sessions in Library/PlaySyncHistory/, allowing you to rewind and restore past gameplay experiments.
6. Zero-Click Auto-Save Rule Matrix
Set persistence rules by Component Type, GameObject Tag, or C# [AutoSavePlayMode] attribute to automatically persist values with zero prompting.
7. C# Initialization Patch Generator
Instantly convert runtime vectors, colors, and script values into clean, production-ready C# code snippets with 1-click clipboard copying.
8. Team-Ready HTML Change Reports
Generate beautiful, self-contained dark-mode HTML reports with category summaries and side-by-side diff tables for pull requests, QA reviews, and game design handoffs.