Core Features

PlaySync Pro is architected as an integrated 8-module suite designed to eliminate friction in game balance, level design, and runtime iteration.


The 8 Core Modules

graph TD
    A[PlaySync Pro Engine] --> B[1. Live Diff & Staging Workbench]
    A --> C[2. Quick Restore Window]
    A --> D[3. Inspector Integration]
    A --> E[4. Game Balance Preset Vault]
    A --> F[5. 25-Session Flight Recorder]
    A --> G[6. Auto-Save Rule Matrix]
    A --> H[7. C# Code Patch Generator]
    A --> I[8. Team-Ready HTML Reports]

1. Live Diff & Staging Workbench

The master 6-tab control panel for deep real-time parameter inspection, search filtering, and granular selective commits across Transforms, Colliders, Audio, and MonoBehaviours.

2. Quick Restore Window

The non-intrusive popup stager that triggers on Play Mode exit with built-in scene conflict warnings and 100% undo support.

3. Direct Inspector Integration

In-inspector change notification headers and right-click context menu helpers allowing you to commit single objects without opening full tool windows.

4. Game Balance Preset Vault

Store complete gameplay configurations as ScriptableObject assets (.asset) for instant A/B balancing, multi-scene distribution, and team sharing.

5. 25-Session Flight Recorder

An automatic local time machine that stores your previous 25 play sessions in Library/PlaySyncHistory/, allowing you to rewind and restore past gameplay experiments.

6. Zero-Click Auto-Save Rule Matrix

Set persistence rules by Component Type, GameObject Tag, or C# [AutoSavePlayMode] attribute to automatically persist values with zero prompting.

7. C# Initialization Patch Generator

Instantly convert runtime vectors, colors, and script values into clean, production-ready C# code snippets with 1-click clipboard copying.

8. Team-Ready HTML Change Reports

Generate beautiful, self-contained dark-mode HTML reports with category summaries and side-by-side diff tables for pull requests, QA reviews, and game design handoffs.


Table of contents


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