5-Minute Quick Start
Learn how to tweak GameObjects at runtime, inspect visual diffs, and persist values back to Edit Mode in four simple steps.
Table of Contents
- Step 1: Open the Interactive Sandbox Scene
- Step 2: Enter Play Mode and Make Changes
- Step 3: Exit Play Mode & Inspect Changes
- Step 4: Commit Your Tweaks to Edit Mode
- Where to Go From Here
Step 1: Open the Interactive Sandbox Scene
PlaySync Pro comes with a ready-to-test interactive sandbox scene:
- In the top menu, navigate to
Tools > ByteLura > PlaySync > Welcome & Hub. - Click the Create Interactive Demo Scene button.
- Unity will open a clean test scene featuring interactive sample GameObjects:
Modify Me (Cube)— Transform, BoxCollider, and MeshRenderer.Modify Me (Sphere)— Physics Bouncing Material, Transform, and SphereCollider.Sample Character Controller— Custom MonoBehaviour with Speed and Jump stats.
Step 2: Enter Play Mode and Make Changes
- Press the Unity Play button (or
Ctrl+P/Cmd+P). - Select
Modify Me (Cube)in the Hierarchy:- Move its Position to a new location in the Scene view.
- Rotate its Rotation by
45degrees on the Y-axis. - In the BoxCollider, change its
Sizeto(2.0, 1.5, 3.0).
- Select
Sample Character Controller:- Increase
Move Speedfrom5.0to12.5. - Increase
Jump Forcefrom7.0to14.0.
- Increase
// Example runtime values modified in Play Mode:
public class CharacterMovement : MonoBehaviour
{
public float moveSpeed = 12.5f; // was 5.0f
public float jumpForce = 14.0f; // was 7.0f
}
Step 3: Exit Play Mode & Inspect Changes
- Press Stop to exit Play Mode.
- The PlaySync Quick Restore Window will automatically pop up on your screen.
- You will see an organized tree showing:
- Green arrows indicating value transitions:
WAS (5.0) ──> NOW (12.5). - Checkboxes next to each individual property change.
- Filter tabs for Transforms, Scripts, and Components.
- Green arrows indicating value transitions:
▼ Modify Me (Cube) (3 changes) [ Apply Object ]
☑ Local Position (0.0, 0.0, 0.0) ──> (-3.56, 2.27, 0.98)
☑ Local Rotation (0.0, 0.0, 0.0) ──> (0.0, 45.0, 0.0)
☑ Collider Size (1.0, 1.0, 1.0) ──> (2.0, 1.5, 3.0)
Step 4: Commit Your Tweaks to Edit Mode
- Click the green ⚡ APPLY SELECTED CHANGES button (or RESTORE ALL SAFE).
- Look at your scene objects in Edit Mode—all position, collider, and script tweaks are now permanently saved!
- Press
Ctrl+Z/Cmd+Zat any time—PlaySync Pro registers every single change cleanly with Unity’s native Undo system.
Pro Tip: If you want to experiment with multiple configurations before applying them to your scene, click Save as Preset to store the changes in your Preset Vault as a ScriptableObject.
Where to Go From Here
Explore the in-depth documentation for each specialized module: