Direct Inspector Integration

PlaySync Pro embeds contextual helpers directly inside Unity’s native Component Inspectors, allowing developers to inspect and commit tweaks without switching windows.


Table of Contents

  1. In-Inspector Change Header
    1. Key Capabilities
  2. Right-Click Context Menu Actions
  3. SceneView Floating HUD Bar

In-Inspector Change Header

When you select a GameObject in the Hierarchy that has active runtime modifications, PlaySync Pro draws a clean, dark-theme status header at the top of the standard Inspector:

┌────────────────────────────────────────────────────────────────────────┐
│ ⚡ PlaySync: Unsaved Changes                            [ Apply Now ]  │
├────────────────────────────────────────────────────────────────────────┤
│ • Local Rotation                                     (-0.01, -0.02, 0) │
│ • Local Position                                     (-3.56, 2.27, 0)  │
│ • Local Scale                                        (1.0, 1.0, 2.64)  │
│ • BoxCollider Size                                   (1.0, 1.0, 1.2)   │
│ • BoxCollider Center                                 (0.35, 0.0, 0.0)  │
└────────────────────────────────────────────────────────────────────────┘

Key Capabilities

  • Immediate Visual Feedback: Identifies modified GameObjects instantly when selecting items in the Hierarchy.
  • 1-Click “Apply Now”: Commits all pending changes for that specific GameObject directly into your scene.
  • Component-Specific Breakdown: Lists each modified property with its current staged value.

Right-Click Context Menu Actions

You can right-click any Component header in the Inspector to access PlaySync Pro quick actions:

Component Header > Right Click:
  ├── PlaySync > Commit Component Changes
  ├── PlaySync > Revert Component to Edit Mode
  ├── PlaySync > Copy Values as C# Code Patch
  └── PlaySync > Add [AutoSavePlayMode] Rule

SceneView Floating HUD Bar

During active Play Mode sessions, PlaySync Pro optionally renders a lightweight, non-intrusive floating HUD pill at the top-center of the SceneView:

┌──────────────────────────────────────────────────────────────┐
│  ⚡ PlaySync: 9 Changes Tracked   [ View Diff ]  [ Quick Save ]│
└──────────────────────────────────────────────────────────────┘
  • Zero Frame Impact: Rendered using lightweight IMGUI overlays without blocking scene gizmos or camera navigation.
  • Live Counter: Updates in real time as physics or script values drift during gameplay testing.
  • Quick Save: Commits the current runtime state directly into Edit Mode memory on the fly.

Pro Tip: You can toggle the SceneView HUD on or off in Tools > ByteLura > PlaySync > Auto-Save Settings.


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