C# Initialization Patch Generator

When building procedural level generators, dynamic spawn scripts, or script-driven weapon setups, tweaking values in the Inspector is only half the battle. You still need to manually write those numbers into C# source code. PlaySync Pro’s C# Patch Generator converts runtime tweaks into clean C# syntax with one click.


Table of Contents

  1. Generating Code from Play Mode Tweaks
  2. Supported Types & Formatting
  3. Quick Clipboard Actions

Generating Code from Play Mode Tweaks

  1. Open Tools > ByteLura > PlaySync > PlaySync Studio.
  2. Navigate to the C# Patch Gen tab.
  3. Select your target modified GameObject from the hierarchy tree.
  4. The generator immediately produces formatted C# assignment snippets:
// Auto-generated initialization patch by PlaySync Pro:
// Target: Modify Me (Cube) -> Transform & BoxCollider

// --- Transform Setup ---
transform.localPosition = new Vector3(-3.56f, 2.27f, 0.98f);
transform.localRotation = Quaternion.Euler(-0.01f, -0.02f, 0.02f);
transform.localScale = new Vector3(1.0f, 1.0f, 2.64f);

// --- BoxCollider Setup ---
BoxCollider boxCollider = GetComponent<BoxCollider>();
if (boxCollider != null)
{
    boxCollider.size = new Vector3(1.0f, 1.0f, 1.2f);
    boxCollider.center = new Vector3(0.35f, 0.0f, 0.0f);
}

Supported Types & Formatting

The patch generator produces clean, standard C# formatting for all common Unity structures:

Data Type Generated C# Code Example
Vector2 / Vector3 / Vector4 new Vector3(1.25f, 4.5f, -8.0f)
Quaternion / Euler Angles Quaternion.Euler(0.0f, 45.0f, 0.0f)
Color / Color32 new Color(0.25f, 0.75f, 1.0f, 1.0f)
AnimationCurve new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(1f, 1f))
Enum Values WeaponFireMode.BurstThreeRound
Primitive Types (float, int, bool, string) speed = 14.5f; isActive = true;

Quick Clipboard Actions

  • Copy Single Property: Click the small clipboard icon next to any property row in the live diff tree.
  • Copy Full Component Block: Click Copy Component Patch to grab initialization logic for all properties on a single component.
  • Copy Full GameObject Setup: Generates an entire void InitializeEntity() method template ready to paste into your procedural script.

Pro Tip: You can also right-click any Component header in the Unity Inspector and select PlaySync > Copy Values as C# Code Patch.


Copyright © 2026 ByteLura. Built for high-velocity Unity game developers. Distributed exclusively via Unity Asset Store.

This site uses Just the Docs, a documentation theme for Jekyll.