Static Mesh Combiner & Lightmap UVs
Combine hundreds of individual scattered props into optimized static meshes to reduce draw calls from 1,000+ down to a single high-speed batch.
Optimization Engine
- Material-Based Merging: Groups submeshes sharing identical materials into single combined meshes.
- 32-Bit Index Buffer Support: Automatically enables
IndexFormat.UInt32 to support meshes exceeding 65,535 vertices.
- Secondary Lightmap UVs: Generates
UnwrapParam secondary UV sets for baked Global Illumination (GI).
- 1-Click Restore Originals: Keeps an internal registry allowing you to revert combined meshes back to editable prefabs at any time.