Semantic Environmental Physics Filter
The Semantic Filter uses 3D physics overlap queries to enforce architectural logic and prevent unnatural object placement.
Rule Capabilities
- Near a Wall: Enforces props (e.g. moss, climbing ivy, barrels) to spawn strictly within
X meters of vertical wall colliders.
- Along a Road: Constrains lampposts, fences, and milestones along road edges.
- In Open Fields: Restricts wild trees and boulders away from structures.
- Avoid Doors / Paths: Carves clear exclusion zones around doorways and player pathways.