The Visual Density Heatmap evaluates prop distribution across a 32×32 grid in the SceneView to detect GPU bottlenecks and dead zones before building.
| Color | Classification | Action Required |
|---|---|---|
| 🔵 Blue | Empty / Dead Zone | Barren zone; consider increasing density or expanding bounds. |
| 🟢 Green | Low Density | Balanced open clearing; ideal for player combat/traversal. |
| 🟡 Yellow | Medium Density | Natural vegetation clustering; optimal performance. |
| 🟠 Orange | High Density | Heavy foliage canopy; check LOD groups. |
| 🔴 Red | Hotspot Risk | Overdraw risk; reduce instance count or increase minimum spacing. |