Common questions, best practices, and troubleshooting tips.
A: No. EnviroScatter Pro AI has Zero Runtime Overhead. All calculations and windows are contained inside the Editor assembly definition (ByteLura.EnviroScatter.Editor.asmdef). Your exported game builds contain standard Unity GameObjects and static meshes.
A: Yes! EnviroScatter Pro AI has a built-in Local NLP Fallback Parser that works completely offline. You can also connect to Ollama on localhost:11434 for 100% free, private local GPU AI.
A: When you click Apply Placement, EnviroScatter Pro AI creates a parent GameObject transaction registered with Undo.RegisterCreatedObjectUndo. A single Ctrl+Z in the editor instantly reverts all placed objects cleanly.
A: Check that the Gizmos button in the top-right of your SceneView is toggled ON. Also ensure that a valid ground collider or terrain is assigned in the Surface Configuration panel.
A: Contact our engineering team at bytelura@gmail.com or visit ByteLura.