Frequently Asked Questions & Troubleshooting

Common questions, best practices, and troubleshooting tips.


Q: Does EnviroScatter Pro AI affect game build performance or add DLLs?

A: No. EnviroScatter Pro AI has Zero Runtime Overhead. All calculations and windows are contained inside the Editor assembly definition (ByteLura.EnviroScatter.Editor.asmdef). Your exported game builds contain standard Unity GameObjects and static meshes.


Q: Can I use EnviroScatter Pro AI without an AI API key?

A: Yes! EnviroScatter Pro AI has a built-in Local NLP Fallback Parser that works completely offline. You can also connect to Ollama on localhost:11434 for 100% free, private local GPU AI.


Q: How does the single-step Undo work?

A: When you click Apply Placement, EnviroScatter Pro AI creates a parent GameObject transaction registered with Undo.RegisterCreatedObjectUndo. A single Ctrl+Z in the editor instantly reverts all placed objects cleanly.


Q: Why are my ghost meshes not showing in the SceneView?

A: Check that the Gizmos button in the top-right of your SceneView is toggled ON. Also ensure that a valid ground collider or terrain is assigned in the Surface Configuration panel.


Q: Need Technical Support?

A: Contact our engineering team at bytelura@gmail.com or visit ByteLura.