The ScatterProfile asset stores all rules, prefab weights, and distribution parameters for a scatter configuration.
using UnityEngine;
using ByteLura.EnviroScatter.Editor.Profiles;
[CreateAssetMenu(fileName = "NewScatterProfile", menuName = "ByteLura/EnviroScatter/Scatter Profile")]
public class ScatterProfile : ScriptableObject
{
public string profileName = "Default Profile";
public SurfaceType surfaceType = SurfaceType.Terrain;
[Range(1, 5000)]
public int density = 200;
public int seed = 4242;
public bool useRandomSeed = true;
[Range(0f, 1f)]
public float normalAlignment = 0.5f;
public Vector3 minScale = Vector3.one * 0.8f;
public Vector3 maxScale = Vector3.one * 1.2f;
public float minSlope = 0f;
public float maxSlope = 45f;
public float minHeight = -100f;
public float maxHeight = 1000f;
public float minSpacing = 1.5f;
public List<ScatterPrefabEntry> prefabs = new List<ScatterPrefabEntry>();
}